18 · You Can’t Be Playing Three Games at Once
You have three games in progress. You started a 50-hour RPG, you have a competitive multiplayer in rotation, and you’re working through a narrative game on the side.
You haven’t made progress on any of them in two weeks.
This is the multitasking trap, applied to leisure.
Why parallel games stall each other
Each game requires a context: who you are in the game, what your skills are, what your goals are, where you left off. Holding context for one game is light. Holding context for three is exponentially heavier.
When you sit down to play, the first decision is which one. Then the second decision is whether you actually want that one tonight, or you should switch. Both decisions cost you. By the time you’ve decided, the energy you wanted to spend on playing has been spent on choosing.
So you don’t play any of them. The three games block each other by competing for the same evening.
The illusion of progress
Three games in rotation feels like productivity. Three things being made progress on. Three different moods covered.
The reality is different. Two of the three are losing context faster than you’re adding to it. Each session you skip them, the resumption friction grows. Eventually one of them crosses a threshold where you’d have to start over to come back, and you abandon it instead.
The math: three games at 33% engagement is worse than one game at 100% engagement. The fragmented attention produces fewer completed sessions, less satisfying play, more partial games on the abandoned shelf.
What works
Pick one. Commit to it for a stretch. Two weeks, four sessions, a finishable arc. The other games can wait. Your attention is finite, and concentrating it produces better outcomes than distributing it.
Have a comfort fallback. One game, well-known, low-context, that you can drop into when you don’t have energy for the main game. This isn’t a third game. It’s a release valve.
Resist starting new games while one is in progress. The new release will still exist in three weeks. Finish or formally abandon what you have first.
Define “in progress” deliberately. A game you played once and stopped is not in progress. It’s an artifact. Two games at most should ever count as in progress at the same time.
When parallel makes sense
Some configurations work. A long-form solo game and a 30-minute multiplayer for social sessions. A rich single-player and a roguelike for short sessions. The rule is that the games should occupy different time and energy slots, not compete for the same one.
If three games all want your prime evening hour, you’re going to lose two of them. Pick which two you’re losing.
One more thing
Maida pushes lightly toward focus. The Anchor feature lets you commit to one game for a few days, and the engine respects that commitment. When you anchor, you’re saying: this is the one. The score system still tracks your other games, but Anchor takes priority.
If you’ve been juggling more games than your attention can carry, Maida is here. Anchor is the part of it that matches your situation.